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In the Necrons Designers' Notes,
the Warhammer 40,000 Games Development team individually discuss
their perspectives on the Necrons. Follow the author's links below.
Andy Chambers / Pete
Haines / Phil
Kelly Graham McNeill & Andy Hoare
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Andy C: It's
hard to go back far enough to put a finger on really where the
Necrons originated from. They first appeared in WD217 as a set
of miniatures. This initial outing was in an effort to introduce
a new force of alien raiders with a very limited selection of
miniatures - just Necron warriors and Scarabs by master fabricator
Dave Andrews. The background story for these early Necron raiders
revealed them to be the remnants of an unbelievably ancient
race known as the Necrontyr. |
The ruins of their tomb-temples had been discovered on many worlds
as the last apparent remains of a highly advanced race which had
become extinct tens of millions of years before. Such scattered
clues as could be found about the Necrontyr revealed little about
them, and the explorations of their dead worlds had been filed away
in the immense data stores and repositories of the Adepts of Terra
and Mars and forgotten. Only when the depredations of skeletal raiders
at the fringes of Imperial space came to light was the connection
made to an alien race which should be, by all rights, long dead.
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All went well and the Necrons proved rather popular,
leading to the addition of the heavily armoured Immortals, fast
moving Destroyers and a commander in the shape of a Necron Lord.
Then came Warhammer 40,000 3rd edition and a long, fallow period
for the Necrons while the other races had their Codexes updated
and lots of new miniatures. Through all this the Necron players
have persisted with rather appropriate implacability, doubtless
knowing that they were onto something good. |
Chapter Approved got a steady trickle of reports on fighting with
Necrons and suggestions for the army, leading to several Chapter
Approved updates in White Dwarf. All the while, the Necron Codex
and plastic Necron Warriors lurked on the edge of the virtual event
horizon that is our long-range plan. Fortunately, even before the
Tau were fully underway, plans were being drawn for the return of
the ancient Necrontyr.
The contrast between the Necrons and the Tau
couldn't have been greater. The Tau, a young dynamic race with a
kind of optimism, which is frankly out of place in the Warhammer
40,000 universe. The Necrons; ancient beyond belief, the unquiet
vestige of a long-forgotten race which ruled the galaxy when mankind
still thought bashing rocks together was a really smart idea. For
the Tau we had emphasised the near-future feel of their technology
and outlook to give them a distinct feel. With the Necrons we considered
the same things. They were evidently unthinkably old, inhumanly
patient and their technology could achieve miracles unapproachable
even by the Eldar. Their background as raiders had included various
dark hints about their motivations and origins but nothing concrete
was known.
I tried writing a short story, Deus Ex Mechanicus, centring around
an Adeptus Mechanicus explorator team investigating Necron tombs.
As part of this I hit on an idea of why the Necrons looked the way
they did - the death mask face and skeletal bodies would give a
clear message to any race:
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The foe was terrible to see, their shining metal skulls
and skeletons too symbolic to be missed. HERE IS DEATH,
they had been built to communicate, in any language, across
any gulf of time and to any race.
That was not the worst of them. These harbingers seemed
to live in a horrible sense. Each was a mechanism to be
sure, but one with a fierce anime, like the idol of some
ferocious, primitive god.
Not only were they death, but they manifest a horrible
sense of passion, even joy in their work.
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As is often the way,
this helped trigger something in Jes Goodwin's brain
and he started work on concept
sketches for a new look, sleeker Necron warrior which looked
like it was forged by aliens to scare the life out of people.
He also came up with the idea of using tinted crystal plastic
rods as power sources in their weapons, something which has
become a great little feature of the new miniatures and their
larger construct, the Monolith. |
But this all still left the most fundamental questions about the
Necrons unanswered; who made them, what did they want, and where
were they now?
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The original Emperor of the Warhammer 40,000 universe, Rick
Priestley, taught me an invaluable lesson early in my career.
When you have a big, ever-expanding back story, it never pays
to be too tidy with it. If you leave some plot threads unfinished
and some enigmatic mentions unexplained you always have new
elements to bring forward at a later date and players have
plenty of material to bring into their own games if they like.
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The Nightbringer
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The Deceiver
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A good example of this is the C'tan. Back in the second
edition Rick included a mention of the 'quiescent perils of the
C'tan' nothing more than that, except that 'they lay beyond the
gates of Varl.'
There was something which I always liked about that little phrase
so I gleefully dropped other little mentions of the C'tan here and
there with the vague notion of doing more about them one day, most
notably the C'tan phase sword of the Callidus assassin and its mythic
power to defeat any kind of armour or force field protection. To
be honest I do this a lot and its one of the real pleasures of the
ever-expanding Warhammer 40,000 universe when one of these seeds
bears fruit.
Anyway, I'm getting ahead of myself. In writing Deus Ex Mechanicus
(published in Inferno! #20) I had put in a villain of unsurpassed
power to really bring home the capabilities of the ancient Necrons,
and to show a little of their potential contempt for the races which
had inherited the galaxy. In the course of writing, this entity
grew to be more than just another Necron, rather it was the master
and they were its slaves. When we were making proposals for a new
Warhammer 40,000 race (Tau and Kroot winning out in the end), I
had included one for the C'tan, masters of the Necrons.
Inevitably, the two ideas merged and the C'tan popped into full
existence as the Necrons' 'gods', the powerful beings that had transformed
the ancient Necrontyr into the Necrons. This gave the Necrons what
they needed, a motivating force and a sense of personality - the
kind lent by a potent Necromancer or Vampire Count to a fantasy
undead army. The last few blocks were falling into place and the
Necrons were becoming more and more of a fully rounded race.
To cement the C'tan and Necrons into the Warhammer 40,000 background
we worked up a suitably cosmic struggle for supremacy at the dawn
of time. The C'tan and their Necron slaves had battled against the
Old Ones for the fate of the galaxy millions of years ago, a war
in heaven that shattered star systems and wiped out entire species.
The C'tan were victorious but forces unleashed in the conflict threatened
to rob them of their prize. To avoid the ensuing cataclysm, the
Necrons and their gods withdrew into their stasis tombs to wait
in the shadows until their time came to rise again.

Andy Chambers / Pete
Haines / Phil
Kelly Graham McNeill & Andy Hoare
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